IMPRESIONANTE la tecnologÃa utilizada en este juego.
¡¡Vaya partidazo que están sacando al motor Source!!
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The shader enables to render the shine and imperfection of metal on the armour of the soldiers

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Post effects makes the player really feel what is happening. Just before you die, the screen is blurred with blood.

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Real time post effects can also distort the image. This is striking when you use the electrifying spell

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Shaders can also give the feeling of heat and on a material. You can see it on Sareth’s gloves when he creates a fireball

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The freeze spell shows a good mix of realtime lighting and shaders at the same time. The lights give the white blue ambiance whereas the shaders make the ice appear on any material (the gloves and the floor)

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Some creatures like the ghoul can also freeze you. Your hands get frozen but your view is also twicked by an icy post effect!
The same type of technique is used when you get poisoned but with green colors

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The light also go through glass with a deformation due to the imperfection of the glass itself

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The HDR features from the the latest version of the source engine has also been implemented into Dark Messiah. Therfore, the lighting can change dynamically to give a completely different felling.

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Fires and flames use dynamically heat shaders and very intensed light effects

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Lights can be dynamically rendered through the game. So it comes through some grid or door to give unique ambiances in the game.

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Dark Messiah uses the water effects of the Source Engine but with a few improvements thanks to the latest improvements.
The reflection of the water now takes into account specific lighting like the torch in the 3rd image
