Lo primero me presento, mi nombre es Ruben, tengo 22 años y soy pecero desde que tengo uso de razon o por lo menos desde el 8086

Hace poco que he descubierto el programa y la web, pero e de daros mi mas sincera enorabuena por el fantastico programa que haceis, se nota el entusiasmo ,el cariño y la seriedad que le poneis y eso es siempre de agradecer, sobretodo con meripodcast rondando por ahi que dejan bastante que desear...
No quiero hacer mas offtopic en este hilo, asi que vamos al grano:
Hoy mirando unas webs de demostraciones de distintos bump mappings (parallax, relief, etc...) me he encontrado con una grata sorpresa, al descubrir un gran mod para un señor juegazo.
Se trata de
S.T.A.L.K.E.R. Complete 2009, un megamod que reune las mejores modificaciones de graficos, y gameplay (aunque las mejoras no estropean en nada el gameplay propio del juego, son solo pequeños detalles

). Esta recopilacion convierte STALKER: SHOC de 2007 en un juego completamente remozado, a la altura de muchos de los titulos actuales, con un aspecto visual que en momentos llega a ser fotorealista, con mejoras como HDR, paralax mapping, texturas de alta resolucion, nuevos sprites; en fin una larga lista de mejoras que en conjunto provocan un impacto visual que os dejará atonitos.
Aqui os dejo unas cuantas screens ingame y unos videos, para que comprobeis por vosotros mismos:
Fotos: http://www.flickr.com/photos/artistpavel/sets/72157608341111036/detail/Videos:http://-wc2OLz6eTUhttp://xMKppG26PJchttp://1kCyHGCwwxsAqui la lista de mods que incluye: Panoramic Mod 2.1 + S.W.O. + Vivid Sunsets 1.0:
visually beautiful creative merge of 3 different graphics & weather mods by several artists, I took creative approach and designed entirely new weather system combining the above mods and adding unique content, such as natural twilight, multiple moon phases, cold mornings. Other notable features include large view distance, horizons, proper sun travel according to location, enhanced HDR, wet surfaces, multiple weather cycles, darker nights, different types of storms from fast to slow, stars, constellation, improved water and many more implementations, all by staying within the mood of the game. Many of the game's original sky textures were used.
- SkyGRAPHICS-MOD v2.0 RC4.1:
this mod introduces advanced shader technology known as Parallax Occlusion Mapping seen in Crysis and very recent games, creating close-to-life illusion of true relief, Depth of Field, Motion Blur, Sun Shafts (optional) and Screen Space Ambient Occlusion (SSAO), which creates an enormous difference in the way the game looks (mod has been fine tuned from it's default state to avoid excessive rock relief and contrast)
- Photorealistic Zone 1.0 (aka Argus Texture Pack)
this is a 6 months of reworking every texture in the game by Argus, special attention has been paid to preserving the original look of materials while textures have been replaced with equivalent higher quality photographs with manual bump editing and partial use of original files, heavily optimized to reduce performance drop.
- Photorealistic Zone: Living Creatures:
now mutated creatures have soaking wet flesh showing through wounds, it’s almost disturbing. Adds bump details to most uniforms, wrinkles, etc.
- Vehicles Retexture Pack
selected vehicles now look extra rusty and abandoned but only the ones that been parked there for 20 years.
- Zone Reclamation Project 1.05 (aka ZRP 1.05 Test 10/11, no Modifier) :
the unofficial community patch, fixes most known bugs and "crash to desktop" exits left out by developers after patch 1.0005/1.0006, adds dynamic lightning to camp fires, real weapons names, reduces head bobbing, adds ability to use quick level named save with ESC+S shortcut, increases actor's height, carry weight limit, extends quest time, makes NPCs avoid dying from camp fires and anomalies, adds freeplay, etc.
- Sound Overhaul 1.07 RC2 + Ambient Audio Overhaul v1.8 + S.T.A.L.K.E.R Sound Remake Mod v.4.0:
this massive merge replaces most weapon sounds, anomalies, equipment clatter, footsteps, nightlife, bullet fly-by sounds and more with quality equivalents. Adds unique ambient sounds for each weather cycle, repetitive NPCs only pronounce their lines once, i.e. "Get out of here stalker", hundreds of additional ambient sounds like bar kitchen cooking, horror night and fog sounds, etc.
All sounds are properly OGG-commented to prevent any issues.
- ABC Sleeping Bag:
it’s always in your inventory, lets you sleep in the game.
- Particle Enhancement 3.0:
this mod enhances many of the particle effects in Stalker, sparkles, anomalies, smoke, explosions, etc.
- Ragdoll Mod 1.3:
adds natural death and hit physics, kills will no longer cause corpse ragdoll to fly backwards.
- Bulbs Soc (aka Lampochki Soc):
now you can shoot the lights out!
- Argus Add-ons:
new Google Earth type map updated with Clear Sky locations, halogen flashlight, gloves, knife with signs of sharpening (very cool).
- AI Pack 10005:
adds the following set of abilities to NPCs: removing bodies from camp sites, throwing grenades, changing armor, healing other NPCs. You can also dress NPCs by selling or dropping outfits near them and giving them privacy to change.
- Hades Real Gore Mod 1.0:
textures to simulate real blood and gore, wet blood look, bits of guts, bullet sprays, all done classy without exaggeration.
- Harmonica Mod:
NPCs can randomly play harmonica between guitar sessions.
- Authentic Music:
adds 84 additional acoustic guitar compositions into the mix (performed live by MulleR) plus a few acoustic guitar songs in authentic language. This is the only music mod where compositions have been recorded specifically for this game by a musician, no MIDI or generic karaoke tracks used.
- Repair Kit 1.1:
this mod adds a special item to the game that allows you to repair weapons and armors out in the Zone. The only way to get this item is to loot it from a person's corpse.
- Repair Mod (Eng) 2.5:
this mod permits to repair weapons and armors by traders (limited to Bar Trader and Screw for merge balance).
- Gnomus' Scopes V2.0:
high resolution scopes for widescreen and standard monitors.
- Raw Onion Revamp Mod (Eng) 1.05:
this mod corrects many typographical errors in the game, provides better English localization.
- Asphalt 2.0:
quality asphalt texture.
- Chernobyl TV 1.1:
replaces TV animation with actual footage about Chernobyl.
- NWT 0.6.1:
unique weapons textures (including anniversary editions).
- TS Nades:
quality grenade textures.
- Carry Mutants Mod:
ability to drag dead creatures' bodies
- Fuel Carry Mod 1.0:
ability to carry selected explosive fuel cans, barrels etc
- Elite Nightvision 1.1:
black & white nightvision based on the psy_antenna postprocess effect.
This one really makes you see in the dark.
- Stalker Forever HD Foodndrinks 1.0:
authentic vodka and energy drink skins.
- Stalker Forever Water Shaders:
newer DX9 shaders from ClearSky
- Normal Accuracy Plus 1.0:
the set of tweaked weapons configs that slightly increases your chances of hitting the target without ruining the game's original award-winning ballistic system. Works both ways with NPCs.
- Rules of Engagement 0.1:
removes the ability for NPC's to notice you at unrealistically large distances.
- Pavel's HUD:
a clean and minimalist hud, based on popular 1154HUD1.3, I redesigned it to fit game's art style, includes new actor hitmark texture.
- Freeplay:
after you beat the game with "good" ending, you'll get the dialog that will let you continue the game in freeplay mod, allowing creatures and NPCs migrate freely, it will be a living and breathing zone with self sustained A-Life and unscripted events. This feature doesn't remove the ending scene so you can enjoy it. You can skip the entire story line from the start by pressing ESC+T while in game and teleporting to last map (by ZRP mod).
- many subtle fixes not included on the list. If you notice older mod versions, that means they have been modified beyond their versions.
DESCARGAPrimero debereis descargar el archivo base ->
http://www.strategyinformer.com/pc/stalkershadowofchernobyl/mod/30582.htmlY despues el parche de actualizacion ala version 1.32 ->
http://rapidshare.com/files/282838562/STALKER_Complete_2009_patch_1.32.7zINSTALACIONLo primero debeis aseguraros que teneis el juego parcheado con la ultima actualizacion oficial disponible, la 1.0006.
Una vez tengais el juego en dicha version debeis abrir el archivo base, donde encontrareis el directorio
gamedata, que teneis extraer (la carpeta gamedata inclusive) en la raiz del directorio del juego (p.e. C:\Program Files (x86)\THQ\S.T.A.L.K.E.R. - Shadow of chernobyl\) y repetir la misma accion con la ctualizacion a 1.32.
Ahora abrid el archivo fsgame.ltx (esta en la raiz del directorio del juego) con el bloc de notas por ejemplo, y editad la linea game_data poniendo los dos valores en true, guardais y listo:
$game_data$ = true| true| $fs_root$|
Ahora tenemos que modificar el archivo
user.ltx, dependiendo del sistema operativo que tengamos el archivo se puede encontrar en distintas localizaciones:
- Windows XP
"C:/Documents and Settings\All Users\Documents\stalker-shoc\user.ltx"
- Vista o 7
"C:\Users\Public\Documents\stalker-shoc\user.ltx"
- Y si habeis conseguido el juego via STEAM
"steam\steamapps\common\stalker shadow of chernobyl\_appdata_"
Bien, en este archivo deberemos buscar la linea r2_gloss_factor y modificarle el valor por 2.5, quedando la linea de este modo:
r2_gloss_factor 2.5
Ahora ya esta todo listo para disfrutar de este pedazo de mod que seguro que os hará a muchos desempolvar el STALKER para volver a recorrer los siniestros parajes de la zona, ahora con graficos de ultima generacion
Aviso importante:Este mod mejora considerablemente los graficos respecto al juego original y por consiguiente requiere mucha mas maquina que la version vanilla, el autor en su web dice que en una Nvidia 8800GT 512 el juego se mueve a unos 30 fps, con algunos bajones. Yo en mi Quad Q9550 con dos 9600gt en SLI consigo unos 40fps a 1920x1080 con todo a tope, aunque en momentos de mayor carga pega algunos bajones, aunque al no ser un juego completamente centrado en la accion no suele resultar problematico las caidas de frames, que a lo mucho son de 10 a 15 frames menos. De todos modos, requiere un un buen pc para moverlo con fluidez.
Otro dato a tener en cuenta es que no funciona con savegames del vanilla, debeis empezar una nueva partida, aunque merece la pena rejugar este titulo. Actualizo para deciros que he comprobado un savegame del vanilla en la version 1.32 (2º pack) del mod y funciona a las mil maravillas.Y otro aviso mas! Si al hacer todos los pasos de la instalacion de forma correcta, veis que el juego no os carga, id de nuevo a la carpeta del juego, entrad en el directorio game_dat/config/ y borrais el archivo
location.ltx, esto es un problema del idioma del juego, ya que el mod esta pensado para la version en ingles, asi que borrando el archivo solucionais el problema (lo unico que no veremos son las descripciones de un par de objetos nuevos, nada importante)
Web del autor: http://artistpavel.blogspot.com/2009/04/stalker-complete-2009.htmlPues esto es todo gente, espero que os sea de ayuda el post y que disfruteis esta fantastica modificacion. Un saludo!
Genial, ahora sà que voy a reinstalarlo, ya que me lo pasé en su dÃa sin ninguna modificación